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About SIM

SIM is an individualized incubator. 

The Studio for Interrelated Media [SIM] Department prepares students to leverage their particular talents to work professionally and to cultivate intentional creative lives.  Central to the program is an interdisciplinary, student driven laboratory for developing creative strategies, collaborative methods, technical competencies, and critical thinking skills. Students are challenged to shape a self-motivated and individualized educational direction drawing from a variety of disciplines, including: sound, installation, performance, and conceptual art; social practice; live event production (audio/visual/lighting); and work at the intersection of art, science and technology.  The interdisciplinary nature of the program fosters work that potentially crosses boundaries of media definition and embraces the creation of new forms. The program emphasizes the dynamic relationships between the arts, culture and society. 

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In SIM courses students present, perform and produce creative works. The intention is to help students recognize and articulate their artistic ideas. They then study the media necessary to realize their work. Media and form are two of many aesthetic decisions that SIM artists make. Most important is the concept. The faculty is committed to helping students develop their concepts while gaining proficiency in the media necessary to realize them.

The backbone of the SIM program is the SIM Major Studio course. This is a studio in which all members of the program meet together in one space, share SIM community news, learn to collaborate, as well as present artwork and refine constructive critique skills. Individuals and groups present and discuss work in media of their choice such as audio, video, computer, performance, publishing, and production of events that interrelate media. Each week, these presentations are organized and produced by students who select, schedule and technically support the presentations.

In addition to SIM Major Studio, there are a variety of SIM electives courses that provide studio practice in particular skills. SIM art overlaps and intersects with many other disciplines. Because the goal is to encourage students to invent and develop experimental art forms, new directions, and unusual contexts, each semester SIM provides a selection of courses in many media. Courses explore many topics: web art and digital distribution; video editing and production; interactive media and computer-controlled installations; dance techniques, composition and improvisation; performance art and spoken word; the interrelationship between art and science; technical theater and stage lighting; sound performance, composition, recording, and editing.

SIM students also have the opportunity to gain hands-on experience curating, designing, and producing interdisciplinary art events by producing the Eventworks festival and managing the Godine Family Gallery. 

Students that graduate from SIM are uniquely prepared for lives as self-motivated artists as well as professionals in many commercial and non-profit fields. SIM grads have started their own galleries, TV shows, and businesses; worked as non-linear film and sound editors in Hollywood, New York and Boston (WGBH, ZOOM); as stage crew for theaters in New York City; as web developers for award-winning studios; as educators at Harvard, Stanford, Mills, Carnegie Mellon, and the New England Aquarium; and as practicing, exhibiting, and/or performing artists around the world.


Below is a list of organizations that have hosted internships for SIM majors. SIM students often trail blaze new internships and receive credit for them through the career services office at MassArt. 

Friends And Supporters

  • Boston CyberArts and ATNE (Art Technology New England)
  • Charles Hayden Planetarium at the Boston Museum of Science
  • Mobius Artists Group
  • Elizebeth Stewart Gardner Museum
  • Green Street Studios
  • Elissa and Bill Warner Scholarship Fund

Create Your Own Studio For Interrelated Media

This article describes the steps needed to create a learning environment for individuals interested in exploring idea-centered art-making, civic engagement, collaboration and cutting edge technology and science. Based on the original pedagogy developed by Harris Barron who founded the original Studio for Interrelated Media at the Massachusetts College of Art and Design in Boston, MA in 1969.


  1. Locate yourself within a community that boasts an intellectual research culture - to visit, to invite speakers from, for cross-registration, etc. (for example in Boston, the home of the original SIM program, there are hundreds of first class universities, research institutions, and other intellectual pools that offer an endless list of potential field trips and visiting scholars and artists to draw from.)
  2. Find a dynamic and tireless group of artist educators who are available to meet regularly with a group of students that don’t fit into easily defined categories. This faculty should be idea-centered, protective of student interests, and deeply understanding of cross-disciplinary productivity. It is a plus if they are comfortable with the public perception that “they are not in control of their classroom”. This faculty will need the resources and skills to deliver a tremendous amount of individualized advising and to teach comprehensive classes in specific subjects.
  3. You’ll need a meeting place that can accommodate all majors, staff, and faculty at the same time as well as smaller meeting places for more intimate conversation. You can also add studio space for audio/visual exploration by individuals or small groups.
  4. Students will need access to a well-maintained collection of digital and analog audiovisual equipment ranging in vintage and complexity. Students should be able to take equipment off campus and keep it for a week of exploration. Clear user’s manuals should be included with each piece of equipment. Studio managers should be on hand for one-on-one training and troubleshooting with all the equipment.
  5. Impose a requirement that students present their work/ideas for critique.
  6. Now, start meeting every week for as long as possible. It’s important that these meetings include every student, faculty and staff, and everyone knows everyone’s name.
  7. Allow these elements to simmer for as long as it takes for something to happen. As students share information, they will begin to prioritize agendas, identify challenges, and brainstorm actions. The students should be part of any decision-making related to schedules, curriculum, department management. As times passes, individuals will begin to make their ideas come to life while also collaborating with others simultaneously - each process informs the other.


  • Faculty, staff and mentors should try hard not to fix any problems or challenges that arise. Allow the students time and space to figure things out.
  • Groups should not exceed 100 members.
  • Allow skill specific workshops and electives to emerge according to student interest, cultural influence and faculty specialization.


  • Often students will make decisions that the faculty dislikes. The faculty must be willing to accept these decisions and allow the results to emerge - then the community may tackle the new challenge. There needs to be the expectation that the students will introduce content, projects, and procedures that may be unexpected and at times inconvenient for the school structure. The faculty stands ready to facilitate this process, provide knowledge where appropriate, and periodically intervene to ensure all voices are being heard.

Article provided by wikiHow, a wiki how-to manual. Please edit this article and find author credits at the original wikiHow article on How to Create a Studio for Interrelated Media. All content on wikiHow can be shared under a Creative Commons license.

For More Information

please contact:

Nita Sturiale 

Department Chair and Professor- 

nita dot sturiale at massart dot edu


SP13 Course List

MPSM-205-01 (22780) Stagecraft&Tech Production 01/23/2013-05/22/2013  Wednesday 08:00AM - 01:00PM, North, Room 187 Azanow

MPSM-211-01 (22781) Interrelated Media Practice 01/23/2013-05/22/2013 Wednesday 08:00AM - 01:00PM, North, Room 181 E. Buckholtz

MPSM-214-01 (23301) Intro to Kinetic Art 01/31/2013-05/09/2013 Thursday 06:30PM - 10:30PM, Tower Building, Room 320 R. Kephart

MPSM-233-01 (23084) The World of Music 01/25/2013-05/24/2013  Friday 01:45PM - 04:45PM, Tower Building, Room 539 C. Bakriges

MPSM-273-01 (22782) Intro Sound Studio(SFE) 01/25/2013-05/24/2013  Friday 01:30PM - 06:30PM, North, Room 185 E. Freeman

MPSM-307-01 (22784) On the Spot (SFE) 01/29/2013-05/21/2013 Tuesday 01:30PM - 06:30PM, North, Room 187 Kramer

MPSM-311-01 (22785) Elec.Projects/Artists/Digital 01/23/2013-05/24/2013 Monday 01:30PM - 06:30PM, Tower Building, Room 320 Moser

MPSM-313X-01 (22870) Beat Research II 01/23/2013-05/22/2013 Wednesday 03:00PM - 08:00PM, Tower Building, Room 729 Flackett

 MPSM-317-01 (22787) Event Planning&Production II 01/24/2013-05/23/2013 Thursday 09:30AM - 12:30PM, North, TBA Sturiale

MPSM-342-01 (23300) Methods&Design/Art Exhibition 01/23/2013-05/08/2013 Wednesday 05:00PM - 10:00PM, North, Room 181 R. Gainfort

MPSM-354-01 (22789) Video Project/Social Practice 01/28/2013-05/20/2013 Monday 01:30PM - 06:30PM, North, Room 181 Marika

MPSM-355-01 (22790) Art&Science/Immersive Media 01/23/2013-05/22/2013  Wednesday 03:00PM - 08:00PM, North, Room 181 Sturiale

MPSM- 276, 376, and 476 Studio for Interrelated Media/All Majors 01/23/2013-05/24/2013 Thursday 01:30PM - 06:30PM, North, Room 187 Kramer, E. Buckholtz, Moser

MPSM-502-01 (23118) Sim Major Studio -Intermedia (Grads) 01/29/2013-05/21/2013 Studio Tuesday 01:30PM - 06:30PM, Tower Building, Room 405 E. Buckholtz


Last updated Oct. 30, 2014 12:19pm